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Worlds Championship Skins by Player and Season

CultureCards
2011-2025
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About This Chart

Data Visualization Method

  • Records: Each card is one released winner skin, tied to a single winning player, role, champion and Worlds season. These are skins created to commemorate a World Championship winning team and its players, not the full range of Worlds- or Championship-themed cosmetics.
  • Coverage: Worlds seasons 2011 through 2025, across 84 released cards.
  • Attribution: A card's year is the season the team won, not the year the skin shipped. Winner skins usually release the following year, and some early sets shipped several years later, but each one is filed under the season it commemorates.
  • Selection: Only officially released winner skins are included. Special cases are kept as released cards: a substitute who met the play requirement and received a skin, a Finals MVP given an additional prestige or premium skin, or a player with more than one skin in a season.
  • Cross-checking: Every row was compiled as one record (player, role, season, champion, skin name) and cross-checked between official release notes and a community wiki. Cards can be filtered by year and by position.
  • Card form: A browsable archive of cards; each shows the skin name, champion and skin artwork, player, role and season, with an optional tag for special cases.

Creator's Note

This archive started as an attempt to read Worlds history through its winner skins rather than through brackets or standings. Each skin is a small, lasting record of a season: the team that won, the players on the roster, and the champion each one was tied to.

Seen across fifteen seasons, the same champion occasionally returns as a winner skin for different players and teams, so a single champion can end up holding more than one chapter of the competition. The archive is meant for tracing those lines, not for ranking seasons or players against one another.

Data Sources

Limitations

Coverage runs through the 2025 season. Because each card is filed under the season a team won rather than the year its skin shipped, a season's cards can post-date the competition by a year or more. The 2026 season is not represented, as it had not concluded when the archive was compiled.

The number of cards in a season is a count of released skins, not a measure of a team's strength or a skin's status. A season can hold more cards because a qualifying substitute also received a skin, because a Finals MVP was given an additional prestige or premium skin, or because one player received more than one skin. Reading card counts as a ranking would misstate what they are.

Recent seasons rely on official release notes, while earlier player, role and champion mappings lean more on a community wiki, cross-checked against official material where it exists. Role labels for the earliest seasons reflect how positions were recorded at the time and may not line up with current conventions. The artwork belongs to Riot Games; this archive re-organizes public records and does not redistribute game assets or an asset database.

What This Chart Doesn't Show

This is a record of winner skins only — skins made to commemorate a winning team and its players — and not the wider set of Worlds- and Championship-themed cosmetics, which form a separate line. A champion that appears in more than one season is not a duplicate entry: the same champion can carry different players' and teams' records. A special tag marks a historical or production distinction, such as a Finals MVP skin, and does not signal a higher in-game grade or official rank.

The cards do not explain why a particular player-and-champion pairing was chosen; that involves eligibility rules and a design process between Riot and the players. They also say nothing about how a champion actually performed or how often it was played. The archive records which skins were made and for whom, not the matches behind them.